About

Random information about this page and its author.


Void


Void itself is a game engine prototype. I mainly use it as a container for ideas to play around with.
Unlike graphics engines, its rendering module isn't the most up-to-date one. Don't expect any fancy graphics, per pixel stuff or vertex shaders at this time.
However, it offers various additional - game logic - related modules, such as an entity manager, a gui toolkit, and a file system layer. Additionally, an important goal throughout the project was to keep a clean design for the entire codebase.
Feel free to grab the source or prebuilt binaries and play around with it.


Tools and equipment


The following equipment and tools were used on the Void application, this website, and much more:

Hardware:

  • AMD Athlon 64 X2 Dual 3800+
  • 1 GB Ram
  • NVIDIA GeForce 7900 GTX
Special thanks go out to my brother for parting his old system with me !

Software, mostly on university computers:

  • Microsoft Visual C++ 2003 Standard (The one and only compiler there is!)
  • Adobe Photoshop
  • Maxon Cinema 4D
  • Apache / PHP

Other equipment:

  • Roland RD700SX Stage Piano
  • Access Virus TI Synthesizer


Author


I'm from Germany, currently living in a small city named Bayreuth. At the time of this writing, I'm studying mathematics in the fourth and applied computer sciences in the sixth term.

I do indeed spend all too much time sitting in front of a CRT display. However, whenever I don't, I also enjoy sports, such as climbing or swimming. Other interests include playing the piano, politics, and philosophy.

Contact information:
Tobias Werner
Vollhof 1a   95500 Heinersreuth   Germany

EMail: wernaeh [round thingy] gmail [dot] com
ICQ#: 110924697